jueves, 31 de mayo de 2012
jueves, 26 de abril de 2012
S † B
“On Saturday night I would see men lusting after half‐naked girls dancing at the carnival, and on Sunday morning when I was playing the organ for tent‐show evangelists at the other end of the carnival lot, I would see these same men sitting in the pews with their wives and children, asking God to forgive them and purge them of carnal desires. And the next Saturday night they’d be back at the carnival or some other place of indulgence.
“I knew then that the Christian Church thrives on hypocrisy, and that man’s carnal nature will out!”
lunes, 23 de abril de 2012
martes, 10 de abril de 2012
sábado, 7 de abril de 2012
viernes, 6 de abril de 2012
HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL HELL, THE DEVIL, AND HOW TO SELL YOUR SOUL .
domingo, 1 de abril de 2012
TORTURE MUSEUM
" The air around the gallows is pestilent - the mere mouthing of this word revolts me - and the hang men are no fellows to converse with "
domingo, 25 de marzo de 2012
The Nine Satanic Sins
1. Stupidity—The top of the list for Satanic Sins. The Cardinal Sin of Satanism. It’s too bad that stupidity isn’t painful. Ignorance is one thing, but our society thrives increasingly on stupidity. It depends on people going along with whatever they are told. The media promotes a cultivated stupidity as a posture that is not only acceptable but laudable. Satanists must learn to see through the tricks and cannot afford to be stupid.
2. Pretentiousness—Empty posturing can be most irritating and isn’t applying the cardinal rules of Lesser Magic. On equal footing with stupidity for what keeps the money in circulation these days. Everyone’s made to feel like a big shot, whether they can come up with the goods or not.
3. Solipsism—Can be very dangerous for Satanists. Projecting your reactions, responses and sensibilities onto someone who is probably far less attuned than you are. It is the mistake of expecting people to give you the same consideration, courtesy and respect that you naturally give them. They won’t. Instead, Satanists must strive to apply the dictum of “Do unto others as they do unto you.” It’s work for most of us and requires constant vigilance lest you slip into a comfortable illusion of everyone being like you. As has been said, certain utopias would be ideal in a nation of philosophers, but unfortunately (or perhaps fortunately, from a Machiavellian standpoint) we are far from that point.
4. Self-deceit—It’s in the “Nine Satanic Statements” but deserves to be repeated here. Another cardinal sin. We must not pay homage to any of the sacred cows presented to us, including the roles we are expected to play ourselves. The only time self-deceit should be entered into is when it’s fun, and with awareness. But then, it’s not self-deceit!
5. Herd Conformity—That’s obvious from a Satanic stance. It’s all right to conform to a person’s wishes, if it ultimately benefits you. But only fools follow along with the herd, letting an impersonal entity dictate to you. The key is to choose a master wisely instead of being enslaved by the whims of the many.
6. Lack of Perspective—Again, this one can lead to a lot of pain for a Satanist. You must never lose sight of who and what you are, and what a threat you can be, by your very existence. We are making history right now, every day. Always keep the wider historical and social picture in mind. That is an important key to both Lesser and Greater Magic. See the patterns and fit things together as you want the pieces to fall into place. Do not be swayed by herd constraints—know that you are working on another level entirely from the rest of the world.
7. Forgetfulness of Past Orthodoxies—Be aware that this is one of the keys to brainwashing people into accepting something new and different, when in reality it’s something that was once widely accepted but is now presented in a new package. We are expected to rave about the genius of the creator and forget the original. This makes for a disposable society.
8. Counterproductive Pride—That first word is important. Pride is great up to the point you begin to throw out the baby with the bathwater. The rule of Satanism is: if it works for you, great. When it stops working for you, when you’ve painted yourself into a corner and the only way out is to say, I’m sorry, I made a mistake, I wish we could compromise somehow, then do it.
9. Lack of Aesthetics—This is the physical application of the Balance Factor. Aesthetics is important in Lesser Magic and should be cultivated. It is obvious that no one can collect any money off classical standards of beauty and form most of the time so they are discouraged in a consumer society, but an eye for beauty, for balance, is an essential Satanic tool and must be applied for greatest magical effectiveness. It’s not what’s supposed to be pleasing—it’s what is. Aesthetics is a personal thing, reflective of one’s own nature, but there are universally pleasing and harmonious configurations that should not be denied.
jueves, 22 de marzo de 2012
martes, 13 de marzo de 2012
sábado, 10 de marzo de 2012
☣
Upon sight of those of the undead persuasion, thou must ask that they stop their feasting of brains of the innocent for a time, so that the previous chapter, already being stated, may be stated again in all readiness. Thou mayest not pulleth the Pin of the Holy Hand Grenade at the number of three, unless the undead, having complied with thou request, ceased gormandizing of the brains of the countless children, elderly, diseased, helpless, frail, mentally unstable, and other undesirables. The undead persuasion must then elect one amongst themselves to serve in His Holiness’s light, leading the procession until the throwing of the hand grenade, which then his services shall no longer be needed, because he shall no longer be undead, but dead. Very, very dead. If thou hadst to describe it in one word, it would be cadaverific.
jueves, 8 de marzo de 2012
miércoles, 7 de marzo de 2012
The Conjuration "The Binding of the Evil Sorcerers"
Alsi ku nushi ilani mushiti Itti kunu alsi mushitum kallatum kuttumtum Alsi bararitum qablitum u namaritum Ashshu kashshaptu u kashshipanni Eli nitum ubbiraanni Ili-ia u Ishtari-ia ushis-su-u-eli-ia Eli ameri-ia amru-usanaku Imdikula salalu musha u urra Qu-u imtana-allu-u pi-ia Upu unti pi-ia iprusu Me mashtiti-ia umattu-u Eli li nubu-u xiduti si-ipdi Izizanimma ilani rabuti shima-a dababi Dini dina alakti limda Epu-ush salam kashshapi-ia u kashshapti-ia Sha epishia u mushtepishti-ia Is mass-ssarati sha mushi lipshuru ruxisha limnuti Pisha lu-u ZAL.LU Lishanusha Lu-u Tabtu Sha iqbu-u amat limutti-ia kima ZAL.LU litta-tuk Sha ipushu kishpi kima Tabti lishxarmit qi-ishrusha pu-uttu-ru ipshetusha xulluqu Kal amatusha malla-a sseri Ina qibit iqbu-u ilani mushitum.
viernes, 2 de marzo de 2012
ANÁLISIS HISTÓRICO
Hasta finales del siglo veinte, los que han estudiado a los muertos vivientes estaban convencidos de que la frecuencia de los brotes permanecía constante a través del tiempo. Las sociedades que habían sufrido más ataques que otras aparentaban eso sólo porque mantuvieron los mejores registros. El ejemplo que se elige normalmente es el de la antigua Roma comparada con el comienzo de la Edad Media. Esta teoría fue usada también para calmar a los alarmistas afirmando que, cuanto más y más confiaba la humanidad en su conjunto en la palabra escrita, parecía como si los brotes se volviesen más y más comunes. Este modo de pensar, aunque aún es común, ha caído en el rechazo por algún tiempo. La población mundial aumenta. Su centro ha pasado de la zona rural al casco urbano. El transporte une el planeta a una velocidad cada vez mayor. Todos estos factores han llevado a un renacimiento de las enfermedades infecciosas, la mayoría de las cuales creíamos haber erradicado hace siglos. La lógica dicta que el Solanum puede florecer en un entorno tan bien preparado. Aunque la información se está registrando, compartiendo y almacenando como nunca antes se había hecho, esto no puede ocultar el hecho de que los ataques zombi están aumentando y que su frecuencia se refleja en el desarrollo de nuestro planeta. A este ritmo, los ataques sólo aumentarán y culminarán en una de dos posibilidades. La primera es que los gobiernos del mundo tendrán que admitir, tanto privada como públicamente, la existencia de los muertos vivientes y crear organizaciones especiales para tratar con la amenaza. En ESTE escenario, los zombis se convertirán en parte aceptada de nuestra vida diaria (marginados, de fácil contención, tal vez incluso vacunados). La segunda, un escenario más ominoso, podría resultar en una guerra total entre los vivos y los muertos: una guerra para la que ahora tú estás preparado.
jueves, 1 de marzo de 2012
PATRONES DE COMPORTAMIENTO
A. Inteligencia
En repetidas ocasiones se ha demostrado que nuestra mayor ventaja sobre los no muertos es nuestra habilidad para pensar. La capacidad mental promedio del zombi se encuentra por debajo de la de un insecto. En ninguna ocasión han demostrado habilidad alguna para razonar o usar la lógica. Intentar llevar a cabo una tarea, fallar, entonces por ensayo y error descubrir una nueva solución es una habilidad que comparten muchos miembros del reino animal pero que los muertos andantes han perdido. Los zombis han fallado repetidas veces en los laboratorios los test de inteligencia ajustados al nivel de los roedores. Un caso realizado en exteriores exponía a un humano de pie al final de un puente desplomado frente a una docena de zombis al otro lado. Uno por uno, los muertos andantes caían por uno de los lados al intentar inútilmente alcanzarlo. En ningún momento ni uno sólo de ellos se dio cuenta de lo que estaba pasando y cambió su táctica en modo alguno. De forma contraria al mito y a la especulación, nunca se ha visto a los zombis usando herramientas de ningún tipo. Incluso coger una piedra para usarla como arma está más allá de su entendimiento. Esta simple tarea probaría un proceso de pensamiento básico que implica comprender que la roca es un arma más eficiente que la mano desnuda. De un modo irónico, la era de la inteligencia artificial nos ha permitido identificarnos más fácilmente con la mente del zombi que con la de nuestros más primitivos ancestros. Existen escasas excepciones, pero incluso los ordenadores más avanzados carecen de la habilidad para pensar por sí solos. Hacen lo que están programados para hacer, nada más. Imagina un ordenador programado para llevar a cabo una función. Esta función no se puede parar, modificar o eliminar. No puede almacenarse ningún dato nuevo. No puede instalarse ninguna orden nueva. Este ordenador desempeñará una única función, una y otra vez, hasta que la fuente de energía finalmente se termine. Así es el cerebro de un zombi. Conducido por el instinto, es una máquina monotarea impenetrable, que no puede forzarse y que únicamente puede ser destruida.
lunes, 27 de febrero de 2012
ZB movies
Zombie Movies
0-9 28 Days Later (2002)
28 Weeks Later (2007) A Alien Dead, The aka It Fell from the Sky (1980)
At Twilight Come the Flesh-Eaters (1998) B Battlefield Baseball (2005)
Beyond, The aka L’aldila, Lau-dela, Die Geistertadt der Zombies, Seven Doors of Death (1981)
Beyond Re-Animator (2003)
Beyond Terror aka Mas alla del terror, Au dela de la terror (1980)
Biker Zombies from Detroit (2005)
Bio Cops aka Sheng hua te jing zhi sang shi ren wu, Bio-Crisis Cops (2000)
Bio-Zombie aka Sang dut san shut (1998)
Biohazardous (2000)
Black Sheep (2007)
Blood of the Beast (2003)
Bloodsuckers from Outer Space (1984)
Blue Sunshine (1971)
Boneyard, The (1989)
Bowery at Midnight (1942)
Braindead aka Daed Alive (1992)
Bride of Re-Animator aka Re-Animator II (1990) C Cage aux Zombies, La (1995)
Cape Canaveral Monsters (1960)
Child, The aka Kill and Go Hide, Zombie Child (1976)
Children of the Living Dead (2001)
Children Shouldn’t Play With Dead Things aka Revenge of the Living Dead (1972)
Chilling, The (1989)
Chinese Ghost Story, A aka Sinnui yauwan (1987)
Choking Hazard (2004)
Chopper Chicks in Zombie Town (1989)
City of the Living Dead aka Paura nella citta dei morti viventi, La cuidad de los meurtos viventes, The Gates of Hell, Ein Zombie hing am Glockenseil (1980)
Come Get Some! (2003)
Corpse Eaters (1974)
Creepshow (1982)
Cruz del Diablo, La (1974)
Curse of the Cannibal Confederates (1982) D Daddy (2002)
Damonenbrut aka Demon Terror, Insel der Damonen II (2000)
Dark Echos (1986)
Dawn of the Dead aka Zombie, Zombies: Dawn of the Dead (1978)
Dawn of the Dead (2004)
Day of the Dead aka Zombie 2 (1985)
Day of the Dead: Contagium (2005)
Dead & Breakfast (2004)
Dead & Buried (1981)
Dead & Deader (2006)
Dead Creatures (2001)
Dead Don’t Die, The (1975)
Dead Hate the Living!, The (1999)
Dead Heat (1988)
Dead Life (2004)
Dead Meat (2003)
Dead Next Door, The (1989)
Dead One, The aka Blood of the Zombie (1961)
Dead Pit, The (1989)
Deadly Friend (1986)
Death Warmed Up (1984)
Deathdream aka Dead of the Night, The Night Andy Came Home (1972)
Dellamorte Dellamore aka Cemetary Man (1993)
Devil Story aka Il etait une fois le diable (1985)
Devil’s Kiss aka La perversa caricia de Satan, The Wicked Caress of Satan (1973)
Die You Zombie Bastards! (2005)
Dr. Satan vs. Black Magic aka El Dr. Satan y la magia negra (1967)
Doomed (2007)
Down to Hell (1996) E Earth Dies Screaming, The (1964)
Enter%u2026Zombie King aka Zombie King and the Legion of Doom (2003)
Erotic Nights of the Living Dead aka Le notti erotiche, In der Gewalt der Zombies, Le notti erotiche dei morti viventi, Sexy Nights of the Living Dead (1980) F Fido (2007)
Flesh Freaks (2001)
From the Dead of Night (1989) G Gallery of Horror (1966)
Gangs of the Dead (2006)
Garden of the Dead aka Tomb of the Undead (1972)
Ghost Town (1988)
Ghoul, The (1933)
Ghoul School (1990)
Goeshi aka Strange Dead Bodies (1981)
Gore Whore (1994)
Gore-Met Zombie Chef From Hell (1986)
Grapes of Death, The aka les raisins de la morte, Pesticide (1978)
Graveyard Alive: A Zombie Nurse in Love (2003)
Grindhouse (2007) H Hard Rock Zombies (1984)
Hellgate (1979)
Horror Hospital aka Computer Killers (1973)
Horror of the Zombies aka El buque maldito, The Ghost Galleon, Ghost Ship of the Blind Dead, La noche del buque maldito, Ship of Zombies, des Geisterschiff der schwimmenden Leichen (1973)
Horror Rises from the Tomb aka El espanto surge de la tumba (1972)
Hot Wax Zombies on Wheels (1999)
House by the Cemetary, The aka Quella villa accanto al cimitero (1981)
House of Seven Corpses, The (1973)
House of the Dead (2003)
House of the Dead 2 aka House of the Dead II: Dead Aim, House of the Dead II: All guts, No Glory (2005) I I Eat Your Skin aka Voodoo Blood Bath, Zombies (1964)
Incredibly Strange Creatures Who Stopped Living and Became Mixed-Up Zombies!!?, The aka Teenage Psycho Meets Bloody Mary (1964)
Invasion of the Dead aka La invasion de los muertos, Invasion of Death (1971)
Invasion of the Zombies aka El Santo contra los zombies, Santo vs. the Zombies (1961)
Io Zombi, tu Zombi, lei Zombi aka I Zombie, You Zombie, She Zombies (1979)
I Walked With a Zombie (1943)
I Was a Teenage Zombie (1986)
I Was a Zombie for the F.B.I. (1984)
I, Zombie: Chronicle of Pain (1998) J Junk aka Junk: Shiryo-gari (1999) K Killing Box, The aka Ghost Brigade, Grey Knight, Grey Night (1993)
King of the Zombies (1941)
Kiss Daddy Goodbye aka Caution, Children at Play, Revenge of the Zombie, Vengeful Dead (1981)
Komabrutale Duell, Das (1999)
Kung Fu Zombie aka Wu long tian shi zhao ji gui (1981) L Land of the Dead (2005)
Laughing Dead, The (1989)
Legion of the Dead (2000)
Living Dead at Manchester Morgue, The aka No profanor el sueno d elos muertos, Non si deve profanare il sonno del morti, Da dova vieni?, Don’t Open the Window, Invasion der Zombies, Let Sleeping Corpses Lie, Le massacre des mortis-vivants, Zombi 3 (1974)
Living Dead Girl, The aka La morte vivante (1982)
Living Dead at Tokyo Bay, The aka Batoru garu (1992) M Mad, The (2007)
Maniac Cop (1988)
Mansion de los meurtos vivientes aka Mansion of the Living Dead (1982)
Maplewoods (2002)
Masters of Horror: Homecoming (2005)
Meat Market (200)
Meat Market 2 (2001)
Messiah of Evil aka Dead People, Return of the Living Dead, Revenge of the Screaming Dead (1972)
Midnight Hour, The (1985)
Midnight’s Calling (2000)
Morbus (1982)
Mutation (1999)
Mutation 2 : Generation Dead (2001)
Mutation 3: Century of the Dead (2002)
My Boyfriend’s Back (1993 N Necropolis Awakened (2003)
Neon maniacs (1986)
Night of the Comet (1984)
Night of the Creeps (1986)
Night of the Living Bread (1990)
Night of the Living Dead (1968)
Night of the Living Dead (1990)
Night of the Living Dead 3-D (2006)
Night of the Living Dorks aka Die Nacht der lebenden Loser, Revenge of the Teenage Zombies (2004)
Night of the Sea Gulls, The aka La noche d elos gaviotas, Don’t Go Out at night, Night of the Blood Cult, Night of the Death Cult, La playa de los sacrifios, Terror Beach (1975)
Night of the Zombies aka The Chilling, Gamma 693, Night of the Wehrmacht Zombies, Night of the Zombies II (1981)
Nightmare City aka Incubo sulla citta contaminata (1980)
Nights of Terror, The aka Le notti del terrore, Burial Ground, Le manoir de la terreur, La noche del terror, Die Ruckkehr der Zombies, Het Schrikkasteel der Zombies, Zombie 3, The Zombie Dead (1980)
Nudist Colony of the Dead (1991)
Nuit de la Mort, La (1980) O Oasis of the Zombie aka La tumba de los muertos vivientes, L’abime des mortis vivants, Der Abgrund der Icbenden Toten, Bloodsucking Nazi Zombies, The Oasis of the Living Dead, Le tresor des morts vivants (1982)
One Dark Night aka Entity Force, A night in the Crypt, Night of Darkness (1982)
Orgy of the Dead aka Orgy of the Vampires (1965)
Ouanga aka Crime of Voodoo, Drums of the Jungle, The Love Wanga (1934) P Pet Sematary (1989)
Pet Sematary II (1992)
Plaga Zombie (1997)
Plaga Zombie: Zona Mutante (2001)
Plague of the Zombies, The (1966)
Plan 9 from Outer Space (1958)
Porno Holocaust (1980)
Poultygeist (2007)
Premutos: Lord of the Living Dead (1997)
Psychomania aka The Death Wheelers, Death Wheelrers are%u2026Psycho Maniacs (1972) Q Quatermass 2 aka Enemy from Space (1957) R Rabid (1976)
Raiders of the Living Dead (1985)
Raw Force (1981)
Re-Animator (1985)
Redneck Zombies (1987)
Requiem der Teufel (1993)
Resident Evil aka Resident Evil Genesis (2002)
Resident Evil: Apocalypse (2004)
Resurrection Game, The (2001)
Return of the Blind Dead, The (1973)
Return of the Living Dead, The (1985)
Return of the Living Dead II (1988)
Return of the Living Dead III (1993)
Return of the Living Dead: Necropolis (2005)
Return of the Living Dead: Rave to the Grave (2005)
Return of the Zombies AKA La orgia de los muertos, L’orgia dei morti, Die Bestie aus dem Totenreich, Beyond the Living Dead, Bracula-The Terror of the Living Death, The Hanging Woman (1972)
Revenge of the Living Dead Girls, The (1987)
Revenge of the Zombies aka Black Magic II (1976)
Revenge of the Zombies aka The Corpse Vanished (1943)
Revolt of the Zombies aka Revolt of the Demons (1936)
Revolting Dead, The (2003) S Santo and the Blue Demon Against the Monsters (1968)
Santo and Blue Demon in the Land of the Dead aka The Land of the Dead (1969)
Serpent and the Rainbow (1987)
Sex, Chocolate & Zombie Republicans (1998)
Shadow: Dead Riot (2005)
Shaolin Vs. Evil Dead aka Shao lin jiang shi, Siu lam geung si (2004)
Shatter Dead (1993)
Shaun of the Dead (2004)
Shivers (1975)
Shock Waves aka Almost Human, le commando des morts vivants, Death Corps (1976)
Space Zombie Bingo (1993)
Stacy (2001)
Stink of Flesh, The (2004)
Sugar Hill aka Voodoo Girl, The Zombies of Sugar Hill (1974)
Swamp Zombies (2005) T Teenage Zombies (1957)
Teror-Creatures from the Grave aka Cinque tombe per un medium, Cemetery of the Living Dead (1965)
They Came Back aka Les revenants (2004)
Tombs of the Blind Dead aka La noche del terror ciego, A noite do terror cego, The Blind Dead, Crypt of the Blind Dead, La noche de la muerta ciega, Le tombe dei resuscitati ciechi, Tomb of the Blind Zombies (1971)
Toxic Zombies aka Bloodeaters, Forest of Fear (1979)
Trepanator (1991) U Una de Zombis (2003)
Undead (2003)
Urban Scumbags vs. Countryside Zombies (1992) V Veerana aka Loneliness, The Wilderness (1985)
Vengeance of the Zombies aka La rebelion de las nuertas, Rebellion of the Dead Women, Revolt of the Dead Ones, Der Totenchor der Knochenmanner, La vendetta dei morti viventi, Walk of the Dead (1972)
Versus (2002)
Video Dead, The (1987)
Vineyard, The (1989)
Virgin Among the Living Dead, A aka Christina, Princesse de l’erotisme, Une vierge chez les mortis vivants, Eine Jungfrau in den Krallen von Zombies, Una virgine fra i morti viventi, Zombi 4: A Virgin Among the Living Dead (1971)
Voodoo Dawn (1989)
Voodoo Island (1957) W Walking Dead, The (1936)
War of the Zombies aka Night Stra - Goddess of Electra, Rome Against Rome, Roma contra Roma (1964)
Warning Sign aka Biohazard (1985)
White Zombie (1932)
Wild Zero (2000)
Witchdoctor of the Living Dead (1980)
Working Stiffs (1989) Z Zeder: Voices from the Beyond (1983)
Zombie aka Zombi 2, Zombie Flesh Eaters, The Island of the Living Dead, L’enfer des zombies (1979)
Zombi 3 aka Zombie Flesh Eaters 2 (1988)
Zombie 4: After Death aka Zombie Flesh Eaters 3, Return of the Living Dead 3 (1988)
Zombie 5: Killing Birds aka Uccelli Assassini, Raptors (1987)
Zombie 90: Extreme Pestilence (1990)
Zombie Apocalypse aka Cementerio del terror, Le cimetiere de la terreur (1985)
Zombie Army, The (1991)
Zombie Bloodbath (1993)
Zombie Bloodbath II: Rage of the Undead (1994)
Zombie Bloodbath III: Armageddon (2000)
Zombie Brigade aka Night Crawl (1988)
Zombie Campout (2002)
Zombie Chronicles (2001)
Zombie Cop (1991)
Zombie Creeping Flesh aka Virus, Apocalipsis canibal, Hell of the Living Dead, Night of the Zombies, Cannibal Apocalypsy, Hell of the Living Death (1980)
Zombie Cult Massacre (1997)
Zombie Genocide (1993)
Zombie High aka The School That Ate My Brain (1987)
Zombie Holocaust aka Doctor Butcher M.D., Zombies unter Kannibalen (1980)
Zombie Honeymoon (2004)
Zombie Island Massacre (1984)
Zombie Lake aka Lac de morts vivants, Le (1981)
Zombie Nightmare (1987)
Zombie Nosh aka Revenge of the Living Zombies, Flesh Eater: Revenge of the Living Dead (1989)
Zombie Planet (2004)
Zombie Planet II: Adam’s Revenge (2005)
Zombie Rampage (1991)
Zombie Toxin aka Homebrew (1998)
Zombie vs. Ninja (1987)
Zombie: The Resurrection (1997)
Zombiegaddon (2003)
Zombiethon (1986)
Zombio (1999)
Zombies Gone Wild (2007)
lunes, 13 de febrero de 2012
Hand Grenades of any Type
All in all this weapon is relatively useless for a series of reasons Reason 1: Unless you are using a Fragmentation Grenade (and are EXTREMELY LUCKY) you probably not going to hit a Zombie directly in the head or brain, thus killing said Zombie. Reason 2: Sure it may be fun seeing your favorite Zombie-person being blown to bits but afterwords you have a bunch of sticky wet Zombie gore all over the place that you have to clean up. Reason 3: If you are storing your grenades in your base and they “accidentally” go off they end up blowing a HUGE hole in the side of your base and the Zombies will hear the explosion and probably come from miles away while you are cowering in your base wondering if suicide is better than being torn to shreds by a Zombie horde (and yes suicide would be the preffered option assuming all your ammo and guns were blown up in the explosion… if not then fight the horde, you MIGHT survive). And, not to forget; Smart Zombies can throw them back at you.
sábado, 11 de febrero de 2012
The Goddess of the Witches
The current revival of the cult called WICCA is a manifestation of the ancient secret societies that sought to tap this telluric, occult force and use it to their own advantage, and to the advantage of humanity as was the original intent. The raising of the Cone of Power through the circle dancing is probably the simplest method of attaining results in "rousing Leviathan", and has been used by societies as diverse as the Dervishes in the Middle East and the Python Dancers of Africa, not to mention the round dances that were familiar to the Gnostic Christians, and the ones held every year in the past at Chartres.
The Witches of today, however, while acknowledging the importance of the Male element of telluric Power, generally prefer to give the greater honour to the Female Principle, personified as the Goddess. The Goddess has also been worshipped all over the world, and under many names, but is still essentially the same Goddess. That TIAMAT was undoubtedly female is to the point; and that the Chinese as well as the Sumerians perceived of two dragon currents, male and female, gives the researchers a more complex picture. The Green Dragon and the Red Dragon of the alchemists are thus identified, as the positive and negative energies that compromise the cosmos of our perception, as manifest in the famous Chinese yin-yang symbol.
But what of INANNA, the single planetary deity having a female manifestation among the Sumerians? She is invoked in the NECRONOMICON and identified as the vanquisher of Death, for she descended into the Underworld and defeated her sister, the Goddess of the Abyss, Queen ERESHKIGAL (possibly another name for TIAMAT). Interestingly enough, the myth has many parallels with the Christian concept of Christ's death and resurrection, among which the Crucifixion (INANNA was impaled on a stake as a corpse), the three days in the Sumerian Hades, and the eventual Resurrection are outstanding examples of how Sumerian mythology previewed the Christian religion by perhaps as many as three thousand years - a fact that beautifully illustrates the cosmic and eternal nature of this myth.
Therefore, the Goddess of the Witches has two distinct forms: the Ancient One, Goddess of the Dragon-like telluric Power which is raised in Magickal rituals, and the Elder Goddess, Defeater of Death, who brings the promise of Resurrection and Rejuvenation to her followers those who must reside for a time after death and between incarnations in what is called the "Summerland".
Sumer-land?
Another hallmark of the Craft of the Wise is evident within the NECRONOMICON, as well as in general Sumerian literature, and that is the arrangement of the cross-quarter days, which make up half of the Craft's official pagan holidays. These occur on the eves of February 2nd, May 1st, August 1st, and November 1st, and are called Candlemas, Beltane, Lammas and Samhain (or Hallows), respectively.
The name Lammas has a curious origin in the dunes at Sumer. It is not less than the name of one of the four mythological Beasts of the astrological fixed signs, Lamas being the name of the half-lion, half-man Guardian of Leo (the sign governing most of August, when the feast of Lammas takes place), and USTUR being that of Aquarius (February), SED that of Taurus (May) and NATTIG that of Scorpio (November). I do not believe that this is a fantastic assumption, the Sumerian origin of the Feast of Lammas. Indeed, it seems just as valid as the ideas of Idries Shah concerning Craft etymology as presented in his book, The Sufis. It is also not far-fetched to assume that these four beasts were known
to the entire region of the Middle East, as they appear on the Sphinx in Egypt, and have become the symbols of the Four Evangelists of the Christian New Testament - an ironic and splendid result of the ignorance of the Greek religious historians concerning the ancient mysteries!
Probable the most inconsistent concept the Sumerians possesses with reference to the Craft is the naming of the Goddess as a deity, not of the Moon (as the Craft would have it), but of the planet Venus. The Moon was governed by a male divinity, NANNA (like INANNA but minus the initial 'I'), and was considered the Father of the Gods by the earliest Sumerian religion. It should be noted, however, that all of the planetary deities, termed "the zoned Ones" or zonei in Greek, and indeed all of the Sumerian deities, had both male and female manifestations, showing that the Sumerians definitely recognised a yin-yang composition if the universe (the "male Moon" idea is, the Editor is given to understand, common to so-called Aryan mythologies). There is also evidence to show that every god and goddess also had both a good and an evil nature, and evil gods were banished in the exorcism formulae of that civilisation as well as the lesser forms of demon.
viernes, 10 de febrero de 2012
EL MALIGNO SE MANIFIESTA
Todo empezó con el ruido de un suave goteo en casa de los Mannheim – los nombres son falsos –, en Mount Rainier (estado de Washington). Allí vivía Robbie, un chico de 13 años, con su abuela materna, su madre y su padre. El persistente sonido se inició un sábado por la noche. El niño y su abuela se hallaban solos y realizaron una gira por las habitaciones buscando el origen del ruido. Al entrar en el dormitorio de la anciana, vieron que en un cuadro en el que se representaba a Jesús estaba torcido y se movía como si alguien golpeara la pared tras él. El goteo cesó para dar paso al chirrido de unos arañazos tras la pared, "como si una garra rascara la madera". Los arañazos continuaron oyéndose durante once días. Comenzaban hacia las siete de la tarde y paraban a media noche. Curiosamente, se detuvieron el día en que murió Harriet, una tía espiritista de Robbie, que había enseñado al muchacho a manejar el tablero ouija. A partir de aquel momento, Robbie pasaba horas enteras jugando con la ouija, intentando entrar en contacto con su querida tía difunta. Fuera ésta o no la causa de la posesión, el hecho es que los fenómenos paranormales comenzaron a producirse a su alrededor sin interrupción. Al irse a dormir oía pasos junto a su cama y, durante el día, objetos y muebles pesados se deslizaban por el aire o se volcaban solos. Sus parientes podían ver girar vertiginosamente las sillas en que Robbie se sentaba. Él insistía en que no era culpa suya. Pero la fenomenología crecía y
llegó a un punto de paroxismo la noche en que, para ahuyentar el miedo del chico, su abuela y su madre se acostaron con él. De pronto el colchón levitó y colcha y sábanas – completamente estiradas – se elevaron ante sus ojos como si algo invisible tirara de las esquinas.
La familia consultó a médicos, psiquiatras y psicólogos, que declararon normal a Robbie. También a médiums que diagnosticaron una crisis de adolescente que pasaría a su tiempo. Pero Robbie ya no podía siquiera ir al colegio: su pupitre daba saltos y golpeaba los de los demás niños. Había comenzado a volverse hosco y reservado. Además, durante las noches tenía pesadillas en las que parecía hablar con alguien. Sus padres se dirigieron a un sacerdote luterano llamado Schulze quien, creyendo estar ante un poltergeist, rezó por el muchacho. Pero, tras pasar una noche con él y ser testigo directo de la aterradora fenomenología que rodeaba a Robbie y, sobre todo, al aparecer el 26 de enero sobre el pecho del niño unos arañazos en forma de letra, "como si alguien los hubiera trazado desde dentro con un cuchillo", Schulze comenzó a pensar que un poder maligno había invadido al muchacho.
Es sabido que la posesión demoníaca se manifiesta, progresivamente, de tres formas: infestación (el demonio actúa sobre la materia circundante y produce fenómenos telequinéticos de toda índole); obsesión (atormenta a la víctima sin hacerla perder el conocimiento pero de modo evidente); y posesión (invade el cuerpo de la persona y lo trata como propiedad suya). Para Schulze, Robbie estaba a punto de pasar a la tercera fase, así que recomendó a la familia consultar a un sacerdote católico: "Ellos entienden de estas cosas". Y es que, mientras las iglesias luteranas no conceden ninguna credibilidad teológica a la existencia del demonio, la católica tiene una larga tradición de exorcismos que se remonta a los realizados por Jesús. Además, desde los comienzos de la Cristiandad, cuentan para practicarlos con un ritual que se formalizó en 1614 bajo el nombre de Rituale Romanum.
Fue así como los Mannheim se pusieron en contacto con el padre Hughes, párroco de la iglesia católica más cercana. Al principio éste se limitó a darles agua bendita y unos cirios consagrados, remedios infalibles contra el demonio. Pero la botella con agua bendita explotó al entrar en el dormitorio de Robbie y las velas, al ser prendidas, lanzaron tales llamas que casi incendiaron la casa. Entonces Hughes decidió visitar al chico. Al parecer, Robbie estaba en la cama, en estado de trance, y le recibió diciéndole en latín: "Oh, sacerdote de Cristo, sabes que soy un demonio. ¿Por qué me molestas?".
Precisamente, según el Rituale Romanum, la capacidad de hablar o entender una lengua extranjera desconocida anteriormente por la persona es una de las características de la posesión, sobre todo si va unida a la exhibición de una fuerza sobrehumana, el conocimiento de hechos ocultos o futuros y una profunda aversión hacia lo sagrado que se manifiesta incluso hacia las medallas, cruces o reliquias ocultas. Así que Hughes – tal y como indica el ritual – solicitó permiso para practicar un exorcismo al arzobispo de Washington, O’Boyle, quien, incomprensiblemente, se lo concedió.
Y es que en el Rituale se dice expresamente que "el sacerdote designado para hacer un exorcismo, además de distinguirse por su piedad, prudencia y vida íntegra, debe ser inmune a cualquier ansia de engrandecimiento personal y no confiar en su poder sino en el divino, así como de edad madura y reverenciado no sólo por su cargo sino por sus cualidades morales". Características todas ellas que Hughes, a sus 29 años de edad, no había tenido tiempo de reunir. Tampoco siguió el joven párroco otra instrucción del ritual, a saber: "Recurrir a un estudio profundo del asunto (...) examinando los autores aprobados y los casos producidos". Quizá por todo ello, aunque realizó una confesión general, ofreció misa y oraciones especiales e incluso ayunó, el exorcismo resultó trágico.
A finales de febrero, Robbie fue ingresado en el Georgetown Hospital, dirigido por jesuitas y atendido por monjas que guardaron el más absoluto secreto. Fue atado con correas a una cama y permaneció tumbado con los ojos cerrados, aparentemente tranquilo. Al entrar Hughes en la habitación, tocado con birrete negro, estola púrpura al cuello y con un reluciente aspersor de agua bendita, Robbie "despertó" y con voz perentoria le ordenó quitarse la cruz que llevaba oculta. Asimismo se dice que empezó a proferir juramentos en lengua semítica y aramea y en su pecho comenzaron a aparecer nuevos arañazos.
Hughes se arrodilló junto a la cama con el ritual en las manos, recitó la Letanía de los Santos en latín y luego el Padre Nuestro con el que comienzan las oraciones propias del exorcismo, pero al decir "Mas líbranos del mal", Robbie logró desasir una de sus manos y aflojar una pieza del somier... La monja y el auxiliar presentes oyeron de pronto un alarido de Hughes... Robbie había rajado el brazo izquierdo del sacerdote desde el hombro hasta la muñeca. Alguien dijo que para cerrar la herida fueron necesarios más de 100 puntos. El exorcismo no prosiguió. Hughes sufrió una crisis nerviosa y abandonó Mount Rainier durante un tiempo.
jueves, 9 de febrero de 2012
NECRONOMICON
WORSHIP OF THE ANCIENT ONES IN HISTORY
"Let them curse it that curse the day, who are skilful to rouse Leviathan." - JOB 3:8
S.H. Hooke, in his excellent Middle Eastern Mythology, tells us that the Leviathan mentioned in JOB, and elsewhere in the Old Testament, is the Hebrew name given to the Serpent TIAMAT, and reveals that there was in existence either a cult, or scattered individuals, who worshipped or called up the Serpent of the Sea, or Abyss. Indeed, the Hebrew word for Abyss that is found in GENESIS 1:2 is, Hooke tells us, tehom, which
the majority of scholars take to be a survival of the name of the chaos-dragon TIAMAT or Leviathan that is identified closely with KUTULU or Cthulhu within the pages are mentioned independently of each other, indicating that somehow KUTULU is the male counterpart of TIAMAT, similar to ABSU.
This monster is well known to cult worship all over the world. In China, however, there is an interesting twist. Far from being considered a completely hostile creature, dedicated to the erasure of mankind from the page of existence, the Dragon is given a place of pre- eminence and one does not hear of a Chinese angel or saint striving to slay the dragon, but rather to cultivate it. The Chinese system of geomancy, feng shui (pronounced fung shway) is the science of understanding the "dragon currents" which exist beneath the earth, these same telluric energies that are distilled in such places as Chartres Cathedral in France, Glastonbury Tor in England, and the Ziggurats of Mesopotamia. In both the European and Chinese cultures, the Dragon or Serpent is said to reside somewhere "below the earth"; it is a powerful force, a magickal force, which is identified with mastery over the created world; it is also a power that can be summoned by the few and not the many. However, in China, there did not seem to be a backlash of fear or resentment against this force as was known in Europe and Palestine, and the symbol of might and kingship in China is still the Dragon. In the West, the conjuration, cultivation, or worship of this Power was strenuously opposes with the advent of the Solar, Monotheistic religions and those who clung to the Old Ways were effectively extinguished. The wholesale slaughter of those called "Witches" during the Inquisition is an example of this, as well as the solemn and twisted - that is to say, purposeless and unenlightened - celibacy that the Church espoused. For the orgone of Wilhelm Reich is just as much Leviathan as the Kundalini of Tantrick adepts, and the Power raised by the Witches. It has always, at least in the past two thousand years, been associated with occultism and essentially with Rites of Evil Magick, or the Forbidden Magick, of the Enemy, and of Satan . . .
. . . and the twisting, sacred Spiral formed by the Serpent of the Caduceus, and by the spinning of the galaxies, is also the same Leviathan as the Spiral of the biologists' Code of Life : DNA
The gods of the right‐hand path have bickered and quarreled for an entire age of earth. Each of these deities and their respective priests and ministers have attempted to find wisdom in their own lies. The ice age of religious thought can last but a limited time in this great scheme of human existence. The gods of wisdom‐defiled have had their saga, and their millennium hath become as reality. Each, with his own “divine” path to paradise, hath accused the other of heresies and spiritual indiscretions. The Ring of the Nibelungen doth carry an everlasting curse, but only because those who seek it think in terms of “Good” and “Evil”—themselves being at all times “Good.” The gods of the past have become as their own devils in order to live. Feebly, their ministers play the devil’s game to fill their tabernacles and pay the mortgages on their temples. Alas, too long have they studied “righteousness,” and poor and incompetent devils they make. So they all join hands in “brotherly” unity, and in their desperation go to Valhalla for their last great ecumenical council. “Draweth near in the gloom the twilight of the gods.” The ravens of night have flown forth to summon Loki, who hath set Valhalla aflame with the searing trident of the Inferno. The twilight is done. A glow of new light is borne out of the night and Lucifer is risen, once more to proclaim: “This is the age of Satan! Satan Rules the Earth!” The gods of the unjust are dead. This is the morning of magic, and undefiled wisdom. The FLESH prevaileth and a great Church shall be builded, consecrated in its name. No longer shall man’s salvation be dependent on his self‐ denial. And it will be known that the world of the flesh and the living shall be the greatest preparation for any and all eternal delights.
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